How to Write an Interlude

Have you ever been in the middle of a novel, and it’s been told almost entirely from the point of view of the protagonist, and then in one chapter it’s suddenly told from the POV of a character who may work in an office dealing with the fallout of the events of the novel, or of a love interest left at home waiting for the protagonist to come home, or from the villain who is slowly losing their mind as they see the price they are paying for their power? If you have, then you have come across an interlude, a break from the main narrative of a fictional story in order to receive the viewpoint of another character or characters, often to further the story or to give us an expanded perception of the story.

Interludes occur a lot in fiction. The Harry Potter novels had quite a few of them (the very first chapter of the series was an interlude, focusing on the lives of the Dursleys and the effect of Voldemort’s death on the Wizarding World rather than on Harry himself). The Help had one in the novel, written like a news article reporting on the events of the Christmas charity ball and the attendees’ individual thoughts. And my own work features interludes, including in my WIP Rose.

But how do you write a good interlude? I have some tips in this article that might prove useful in answering that very question.

But first, let’s ask ourselves this: why write an interlude at all? Don’t we want to stay focused on the main story? Well, not always. Sometimes changing POVs can help fill in information the reader may need without being expository or awkward as it might be in the main narrative. For example, in the first chapter of The Half-Blood Prince, “The Other Minister,” explains to the reader, from both the Muggle and the Wizarding point of view, how much Britain has been affected since Voldemort’s return. Now I’m sure JK Rowling could have told us that very well from Harry’s POV, but seeing it from both the Muggle Prime Minister and from the Ministry’s upper echelons’ POV adds a new dimension to the story that we might not have gotten from just Harry’s POV.

The interlude in The Help does something similar: in its interlude chapter, which isn’t told from the POVs of any of the main characters, we get the interactions between several characters at once, major and minor, as well as their thoughts and feelings. You couldn’t get that if the author had stayed in the POV of one of the protagonists.

So an interlude gives us, the reader, important information that we can’t get through the normal narrative.

But how do we write an interlude? Well, we should be careful about how we do it. If a reader is used to one particular POV, the sudden shift to another with just a turn of the page could be very jarring and ruin the illusion of the story. Thus the author must alert the reader immediately that an interlude has begun. This should be done in the very first sentence. Let’s take our Half-Blood Prince example:

It was nearing midnight, and the Prime Minister was sitting alone in his office, reading a long memo that was slipping through his brain without leaving the slightest trace of meaning behind.

See how Harry’s not mentioned at all? See how it sets up who we’re focusing on, what their location is, and what they’re doing? That’s a great way to start an interlude and alert a reader to the change of POV so they’re not thrown off course.

Another way to alert readers in the first sentence is by changing more than just the POV. In my WIP Rose, there’s a chapter in the latter half of the book where the POV changes from the protagonist to the father of one of the other characters. At the same time as this change, the narration changes from a narrow, first-person POV to a semi-omniscient,  third-person POV.  A change like that is a very good way to alert the reader of the change, though it does have its risks, and can cause readers to do a double or even a triple take.

This actually extends to more than just what person the narration is in: in The Help‘s interlude, the shift to a reporting style changes not just the POV and how the story is told, but in the book the margins are increased to make it seem like you’re actually reading a column in a newspaper. That is a very effective tool in alerting readers to how different that chapter is.

A third way to alert the reader to an interlude is to alert them before the chapter even begins. In Rose, I start my interlude chapter by naming it An Aside. Because that’s what it is, an aside to see things from this other character’s POV, as well as to further the story.  It’s as simple as that.

And after you alert the reader to the change in perspective, it’s as simple as writing a regular chapter. Tell the part of the story that needs to be told in this chapter, and as long as you tell it well, then you’ve written a good interlude. At least, that’s always been my experience.

Even if you don’t ever find yourself writing an interlude (plenty of authors simply don’t), it’s always handy to know how to do it. And knowing what an interlude is meant to do, as well as how to alert the reader to the interlude, is essential to knowing how to do it. And if you can master those, you can make any interlude part of a great story.

Do you write interludes in your fiction or find them in the books you read? What tips do you have to writing them?

 

Just a quick note: as 2017 is winding down, and this may be our last post for the year, we here at Self-Published Authors Helping Other Authors would like to thank you for reading our posts. You are the reason we do what we do, and we always appreciate you coming back over and over and letting us know that what we put out there is helpful to you in your careers.

From all of us to you, Happy Holidays and a good New Year. We look forward to sharing wisdom back and forth between ourselves again in 2018.

What is the Mary Sue, and When Can You Actually Apply the Term to a Character

The original Mary Sue illustration, not just making fun of the character, but the stereotypical girl who might write Mary Sue stories. *shiver*

If you’ve been around the fiction or Internet scenes awhile, you’ve probably heard the term “Mary Sue,” and wondered what it is. Sadly, there is a lot of misinformation about what the term actually means. Some people think it’s a super-powered, almost perfect character. Others think it’s a character meant to be an avatar for the author to go be heroic in their own story. Others think it’s a female character who’s a badass and has amazing skills. And a few people thought it was the name of a steamboat featured in a popular song (that’s the Proud Mary).

Except for the boat, all of those definitions are technically both right and wrong. Not only that, but the term Mary Sue actually carries some negative connotations, and the application of the term to a character, particularly a protagonist, can be seriously detrimental to a character and the story they feature in.

So what is a Mary Sue? Well, the term dates back to 1973, when author and editor Paula Smith wrote the satirical short story “A Trekkie’s Tale” for her sci-fi fan fiction magazine Menagerie. The story centered around a character named Mary Sue, a fifteen-and-a-half year old girl who says stuff like, “Gee, golly, gosh, gloriosky,” and is the youngest lieutenant in the fleet. In the course of the four-paragraph story, both Kirk and Spock fall in love with her, the whole crew gets captured by androids, she tells Spock she’s half-Vulcan before freeing them, they all come down with a disease that Mary Sue is only slightly less-affected by, she nurses them back to health at the cost of her own life, and becomes an intergalactic heroine who is given all sorts of posthumous awards and tributes for “her beautiful youth and youthful beauty, intelligence, capability and all around niceness.”

As I said, the story was satirical, and was a parody of most fan fiction at the time, which was mainly the authors inserting themselves into their stories and having adventures that elevated them to the status of being more amazing than any other character or even the world itself. But that’s the essential issue with this sort of character: the entire story serves to show how awesome these characters are. The character just waltzes through life, universally admired by all and able to easily overcome any obstacle. Nothing ever goes wrong for them, and if something does happen to them–usually death–they are immediately celebrated for being an awesome hero.

The problem with this sort of character is that it’s boring. The story isn’t about immersing the reader in an interesting world or taking them on an incredible journey. The author has decided this character is the most important character of all, so they write the story to highlight their greatness at the expense of their actual story. Imagine if Harry Potter wasn’t about a likable boy–one who wishes he grew up in a loving household, is happy to be in a world full of magic and friends, struggles through homework like the rest of us, and is clearly uncomfortable with his destiny and his fame–but instead was a perfect wizard whose past is only touched upon, and breezes through everything, from classes to fighting Voldemort, with nary a bad thought or a frown to trouble him. Important features like the cool magical world, Horcruxes, or the messages of love and tolerance that define the story would be downgraded in importance or thrown away to focus on Harry, how cool he is, how smart he is, how adept at magic he is.

Sounds boring, right? There’s absolutely nothing about the character to identify with or any exciting conflicts to overcome. And the vast majority of people agree. In fact, after “A Trekkie’s Tale” came out, the story went the 70’s version of viral, making “Mary Sue” a term applied to characters who exist only to show off off how amazing they are at the sacrifice of great character development or world-building, and forever marking the trope as a sign of bad storytelling. Menagerie even put out a statement in 1976 stating they hated Mary Sues (as well as their male counterparts, Marty or Gary Sues). And the hate continues today, with the Sues being rejected by all literature lovers, whether familiar with the term or not.

And in that statement right there comes the issue that has grown from the identification of the Sue trope: the baseless accusation. A lot of people, whether through ignorance or maliciousness, have accused characters from all sorts of works of being Sues. Usually these characters are front and center in their stories, highly adept at a number of skills suited for their environment, and, because the trope was first defined with a female character, female. For example, Rey from The Force Awakens was accused by some of being a Mary Sue,  as she is a protagonist, skilled in scavenging and fighting, and is apparently a Force prodigy. However, as defined above, Rey does not fit the mold of the Sue: the story does not become a tool to highlight her greatness. Rey is a flawed character, with skills that make sense given her environment and a need for someplace to call home. And while she is Force-powerful, she’s not using it to easily defeat her enemies with a flip of her wrist like a Sue would. Clearly the shoe doesn’t fit.*

But that there’s the issue: the Sue label can be applied so easily to characters possessing certain traits, and because of that, some writers are afraid to write certain characters or even to write at all due to the stigma of the Sue label, which can turn away audiences if too many people start believing a character isa Sue. And this is especially bad for female leads. Paula Smith, the woman who first named the trope, once led a panel of women writers who all said they never write female leads, because every time they’ve tried the characters have been labeled Sues. And in researching this article, I found a Mary Sue “test” where, if you answered the first question as “Yes, the main character is female,” it’s automatically a Sue.

But this is not the Sue, and there’s only one test to define one: is the story written simply to show off how “amazing” a character is, rather than tell a story involving a likable character with an arc? If the answer is yes, that’s the sign of a Sue. That’s all you need to identify one, and that’s all you need to avoid writing one. Stick with telling a story about a character who isn’t perfect, but has room to grow through the events of the story. You can still insert yourself as a character (God knows I did it with my novel Snake), but treat your insert as you would any other protagonist, someone who has to struggle both inwardly and outwardly in order to accomplish their goal. The Sue label may still get hurled, regardless of the gender of the character, but at least you’ll know that the accusation has less sticking power than if you actually wrote a Sue into your story.

What’s your take on the Mary Sue trope? Did I miss anything in discussing it? How do you avoid the trope?

*Plus no one accuses Luke of being a Gary Sue, despite Mark Hamill himself stating the character is an author insert (Lucas = Luke S.), he’s great at piloting any sort of ship, and he’s proficient enough in the Force to blow up the Death Star barely two days after learning it exists.

Backstory isn’t Character

(IMPORTANT NOTE: I will be differentiating character, as in a person, and character, as in aspects of a person, by capitalizing the former and leaving the latter lowercase. So from here on out in this post, Character refers to people, and character refers to qualities of a Character.)

Happy New Year, everyone! I thought I’d start off the New Year with an informative post about something I see a bit too much in fiction: writers mistaking a backstory for character.

In particular, I saw this quite a bit in Rogue One: A Star Wars Story, which I saw in theaters, and Star Trek Beyond, which I saw on DVD recently (and since not everyone has seen those movies yet but might want to, I’ll keep this spoiler free). Both movies introduce new Characters with really sad backstories: Jyn Urso in Rogue One and Jaylah in Star Trek Beyond. However, these Characters’ films don’t spend a lot of time establishing their characters beyond being exceptionally good warriors and survivors. The most we learn about them is their backstories.

Now, a backstory is important. It tells us where a Character comes from, and can imform certain aspects of their character. However, backstory isn’t the same thing as character. A Character’s character is personality and how Characters react to situations.It’s their interests, their pet peeves, what they look for in friends or romantic partners, and how they change over the course of a story. That’s what authors and critics talk about when they speak of character development and character arcs and character in general.

For example, in one of my novels-in-progress, Laura Horn, the titular character also has a dark backstory. A very traumatic event occurred in her life when she was a kid, and that informs how she interacts with the world around her quite a bit. However, that’s not all there is to her. Laura likes animated movies and musicals, and uses them to de-stress. And even before the dark incident in her life, she was introverted and shy. She didn’t like to put herself out there, and preferred quiet to excitement. And, when it comes to the people around her, once they show her how much they care for her and how kind they are, she will become fiercely loyal and go to great lengths to protect them. That’s character in a Character.

An even better example is the titular character of the TV series Chuck, and its titular character Chuck Bartowski. From pretty early on in the series, we’re told Chuck’s backstory (and this series ended five years ago, so I will go into details). His parents weren’t always around in his life, so he was raised mostly by his older sister. He went to Stanford but his best friend betrayed him, framed him for cheating, and slept with his girlfriend. He was expelled, and moved home, where he started working at a Best Buy parody. But that is not Chuck’s character:

Chuck is a smart guy. He’s an accomplished engineer and programmer, and his smarts often help him in his crazy, espionage-filled life. Chuck enjoys science fiction and other nerdy interests, and will go on for hours with his best friend Morgan. He’s kind and caring, and tries to be optimistic despite how awful life can be sometimes to him, though occasionally he is seized by despair when things go terribly wrong. And although he hates guns and violence, he will go to whatever length necessary to protect his friends and family from trouble. And he tries to be the straight guy in a world where weird stuff is treated normal in his daily life (if you know the show and where Chuck works, you know what I’m talking about). That is Chuck’s character.

And when you have good character, you have a good Character. Chuck is still a much-beloved Character because people identify with him. Even though fans may not share his backstory (I certainly haven’t been expelled because of a friend’s betrayal or had to deal with absent parents), they love that a nerdy guy who tries to be nice to even nasty people and who enjoys all the nerdy things they love is the hero of a TV series, because that’s someone like them.

So how do you know if a Character has a character? Here’s an exercise I came up with before the New Year: pretend the Character is question (I’ll make one up for the sake of the exercise) is someone you know in your daily life, and you meet someone whom you would like to set up with the Character on a blind date. Now, I wouldn’t tell this girl my Character’s backstory, because it would sound something like this:

“Edward was orphaned at a young age. He was nearly killed by soldiers working for a rogue element of the Armed Forces, but the Queen of Hell saved his life and gave him powers because she felt that doing so would work into her plans. He uses his powers to go after the secret group, as well as anyone, human or otherwise, who stands in his way or tries to hurt those close to him.”

If I told someone that, they’d either think I was kidding or insane, or they would run screaming to the nearest convent in the hopes that a nun’s habit would protect them from evil. However, if I were to describe my Character’s character, I’d probably get a much better reception:

“Edward’s a smart dude. He’s always had the best scores in school, he’s been captain of the chess team for three years running. Also pretty rational, proved that our high school wasn’t  haunted when everyone else thought it was. He’s also very loyal and caring. He’s practically raised his sister since they were kids, and I’ve never seen him raise his voice or break a promise. And he tells pretty funny jokes, lots of situational humor. He’s very political, but if you tell him you don’t want to discuss spending on defense or reelection rates in Congress, and he’ll keep quiet.”

Now there’s a Character with character, someone you’d like to date. And this exercise works in all sorts of situations. You can even use it to come up with character traits for your Character and work them into the story.

Backstory is important. No doubt about it. But it’s not everything to a Character. Their character is. Because without it, there’s nothing to identify with, and it makes it harder for readers to continue reading your story. And nobody wants that.

Writing a Series

A lot of authors write series. Some make all their money writing long series rather than stand-alone novels. A few are even paid by their publishing companies to keep writing series even after the story has gotten old and there are no new ideas or places for the characters to go (*cough* *cough* James Patterson and the Alex Cross books *cough*). But writing a series is a lot tougher than it looks. Rather than keeping a reader’s interest for about 300 pages, you have to keep it for several times that amount and over several books too.

While there is no one way to write a series (is there ever “one way” to go about anything in this business?), there are some tips and strategies that can make writing a series a bit easier. Here are some of mine, gleaned from years of writing various different series in my teens and publishing one of them once I got into college.

Decide who your main characters are and what sort of story you’re going to write with them. I feel that it’s important to nail down who your main characters are pretty early on, because they often end up influencing where the story goes through their actions. You don’t have to go into each character’s entire history at this early stage, but you should have an idea of who they are, what they like and dislike, maybe what sort of environment they grew up in, and what they want and what you from them in this series. That information will come in handy when you’re planning out the series.

Make a roadmap. When you have your characters (and if you’re writing this story in a world different from the one you and most of your readership live in, a general idea of this world), then you should plan out the series and what is going to happen. You don’t need to go into every single detail on what happens in each book, you can save that for when you write each individual book. Just have a general idea of what will happen in each book, how that might fit into a greater arc if you have one in mind, which characters you might introduce or kill off or whatever, etc. It’s kind of similar to outlining a novel, in a way (for tips on outlining, click here), only for several books. Creating a roadmap can also be helpful in keeping a record of what and when you need to research a subject and can allow you to keep notes of what’s happened in previous books in case you need to refer back to something for the current book.

Immerse your reader slowly. This is something I’ve learned over a long time, but it’s useful to remind some writers of it every now and then. Let’s say your story takes place in a fantasy or science-fiction universe and you’re the only one who knows the entirety of the world, its various pieces and factions and groups and aspects. You’ll have an urge to make sure that your reader is immediately caught up with everything, so that they know all there is to know about these worlds. I’m telling you now, resist that urge! Updating them about everything in this world of yours too early would be overloading them with information. They wouldn’t know what to do with it and they’d put down that first book before getting very far in it.

Immersing a reader in your world is like teaching a kid to swim.

The best way to go about introducing readers to this world is to imagine it like teaching a young child to swim. Naturally you don’t start with the deep end. What if your pupil drowned? Instead you start with the shallowest end of the pool. It’s good to start without overwhelming the kid, and they can get a sense and a working knowledge of how swimming works. Later you move them into deeper waters, teaching them new techniques and watching them adjust to the greater depth of the pool. As time goes on, your pupil moves deeper and deeper into the waters, learning new knowledge along the way, until they’re swimming fine in the deep end and able to handle all you’ve given them.

In a similar way you should treat the reader. Slowly take them in, giving them the bare minimum to get along in this world and how to live and maneuver through it. As time goes on, you’ll add more information and they’ll be better prepared to handle it all, so by the end of the series they’ll be able to handle all that information really well.

Keep a guidebook. This can also be helpful, especially for series in fantastical worlds. A guidebook (or whatever you want to call it) contains information on the many aspects of your world, from characters to places to objects to story points and everything in between. If you need to organize a very complicated world, a guidebook can be helpful. Or if even the world is very simple, having a guidebook could help you keep track of things. I recommend using some sort of 3-ring binder for your guidebook, so you can add more information as time goes on. Dividers will also be helpful, so get those and categorize entries as you need. Using a guidebook can also prevent any ret-conning that could annoy and upset your fans.

Writing a book, and writing a book series, is often like this.

Remember the bigger picture. This is always important in writing, but it is especially important in a series. Writing a series is like working with several hundred or even several thousand puzzle pieces, but you have to focus on both the puzzle as a whole as well as the smaller pieces. It’s not easy, keeping track of the smaller stuff as well as keeping aware of the whole arc of the series, but it’s something you’ll have to do if you want to successfully pull off a series.

Each book has a purpose. If your series has an overall story arc, then not only should each book tell an interesting story (or a segment of the larger story), but it should maybe serve a purpose. For example, the first Harry Potter novel introduced us to the Wizarding world, and to the boy we root for the whole series; Book 2 hinted at the existence of Horcruxes, explained the concept of Wizarding blood purity, and introduced other important elements that would later appear in the HP books; Book 3 gave more information on the night Harry’s parents died and their relationship with Snape, as well as introducing how Voldemort would come back to power; Book 4 brought back Voldemort in an elaborate plot as well as hinted at the denial the Ministry would be famous for in Book 5; and so on and so forth. You don’t have to, but it might be helpful to think of assigning your books a purpose in the overall story arc of the series.

What tips do you have for writing a series?

Creating Character Names

What’s in a name? Contrary to what William Shakespeare wrote in Romeo & Juliet, a name can say a lot about you. Certain names have certain associations or ideas linked to them. A character’s name can excite, terrify, or bore a reader (can you imagine Harry Potter or Sherlock Holmes sounding interesting if their names were Roger Wilkes or Hugh Liddell? I can’t). There’s a reason why parents obsess so much over a baby’s name. They know that, one way or another, the name they give their baby will have an effect on it. And as the parents of our characters, we authors go through a lot of work to decide on names for our characters.

Occasionally though, we end up stuck for a name. We can’t think of one, no matter how hard we try. And if it’s an important character, we can’t proceed until they have a name. So what do we do? I have some ideas on what to do in these situations:

1. Use a name dictionary. Plenty of bookstores carry books filled with the most popular baby names, as well as names you’ve never heard of and names you didn’t think could ever exist (ever hear of Grunka? Neither have I, but apparently it’s a girl’s name in Sweden). You can even find dictionaries for names that are sorted by region, by what years they were most in use, by sex, by culture, by just about anything you can think of. The possibilities are endless.

And if you need a striking last name, I’ve got just the thing: some universities have directories on their websites that allow students, faculty, and staff to find contact information much more easily (my wonderful Ohio State does, by the way). An unintended consequence of this is that it provides a great place for finding surnames for characters, especially since it’s a big school with students and teachers from every walk of life imaginable. Two characters from my upcoming novel Snake, Blake Harnist and Angela Murtz, got their family names right off of OSU’s directory. It’s also great for first names too (though I couldn’t find Grunka on there).

2. Look to history and literature. Ancient Greek history, the Bible, A Thousand and One Nights, the age of colonization, Chinese folktales, Elizabethan England, philosophers throughout the ages. Any one of these is a great source for a character name. You never know what interesting name you’ll find among them that could be just the perfect fit for a character. For example, one of the main characters from Snake, Allison Langland, got her last name from a contemporary of Shakespeare whom I read about in an English class back in 2012. The name fit everything I was looking for in Allison’s surname, and I ended up using it. And with these sources and so many more, there’s got to be some great names out there (just avoid using Oedipus if you can).

3. Look through a cemetery. As creepy as cemeteries can be, they make great places to find people’s names. JK Rowling said that she got the name of Gilderoy Lockhart partly from a gravestone. And you can find the most interesting names in a cemetery: Hamoud, Earps, Rosen, Kraczynski, MacBannon, Chang, Gupta, Owusu. And that’s just last names! Imagine what you can find with first names, especially in an age when some parents like to give their kids very unique names.

4. Name a character after someone you know or admire. The nicest thing an author can do for someone sometimes, besides dedicating a book to them or listing them in the acknowledgements section, is to name a character after them. It makes a great gift, and you can even model the character or make them a parody of the person being named. It can almost be like an inside joke between you two.

Just be careful whom you name your characters after: sometimes if you name a character after someone you know, they may feel entitled to tell you as the author what they think of “their character”. For example: “my character does what, exactly?” “My character would never say this or flirt with that sort of person!” “Why the heck is my character a ginger?”

5. Use a name you dislike. Granted, you hate the name and would at the very least hesitate before using it for a character. But in situations where the naming of a character is proving difficult, using a name you dislike might be worth it. For example, I dislike naming my characters Jack or John (no offense to anyone who is actually named Jack or John, it’s just that those names are used too much, so I tend not to use them). However if I was sutck on a name and I thought Jack or John might work with my character, I’d use it.

I would probably never use Bella though. Stephanie Meyer kind of ruined that name for me.

6. Derive a name from another language. In many languages, people’s names are the same or similar to words reflecting plants, animals, objects, events, or concepts. You could name a character after the Hebrew word for mystery (“Taloma”) or the Japanese word for island (“Shima”). You can also take names from dead languages or languages that aren’t used much anymore. What would be the Latin, ancient Egyptian, or Yiddish word for something you believe describes your character? You never know until you find out.

7. Just make up something new. I believe I said earlier that parents are starting to name their kids in very unique ways (“Apple”, “Brick”, “Bronx Mowgli”, and “Tripp” come first to my mind). You could make up something new and interesting for your character, especially in a fantasy or science fiction story. Use random syllables or sounds and see what comes together. I’m pretty sure that’s how they named most of the characters in Star Wars, anyway.

However you end up naming your characters though, it’s up to you to figure out what is the right name for them and yours alone. So remember to have fun with it and not get too worked up about it. If you dislike a character’s name after a while, you can always go back and change it if you want to. I’ve done that before, and I’m sure I’m not the first author to do so. Nor will I be the last, either.

Happy naming, everyone.

Creating A Great Antagonist

The antagonist or antagonists of a story are often the central driving force to the story or what causes the central driving force to come into being. That being said, a lot of thought has to go into creating an antagonist, especially the central antagonist. In fact, for horror novelists such as myself, it’s often one of the first things we come up with in a story, and what we often use to describe our stories to others (ex. “an evil clown demon terrorizes a small town”, “a cult leader with horrifying dark powers and those who stand against him”, “two children fall through a doorway to a world where the demonic ruler has a terrifying interest in the young boy”).*

When designing antagonists (human or otherwise), there are a few things I try to keep in mind in order to make them as evil/terrifying/monstrous as possible. Here’s some of them (the ones I’ve identified, anyway. I’m still new at this and I’m still identifying what I do, what works and what I should probably stop doing):

1. What does your antagonist want? I’m going to use a villain from a hypothetical novel, because I don’t think this is the best place to advertise any of my own books(as fun as that might be). And since I’m watching Once Upon a Time while watching this, I’m going to say…my villain wants to take over the magic kingdom. Why does this villain want to do it? Perhaps he’s a sociopath (I’m going to make it a male villain) who just wants power, mayhem and murder. Perhaps he’s the illegitimate child of the King’s eldest daughter, there was a really bad scandal where they murdered to keep things under wraps and he’s got some mommy issues. Or maybe he’s thinking he’s doing the kingdom a favor by trying to avert a prophecy about the current regime and the destruction about the kingdom, so he’s willing to do some very terrible things to avert disaster. Any of these or even a combination could work. This is also a step where I try to create as much backstory as needed to explain how my villain came to be, though if I need to I can hold that off till much later in the story, when it becomes much more relevant to the story to explain why my villain is so evil and screwed up.

2. What are my villain’s means of getting what he wants? Every villain has a means of getting what they want. Maybe he’s a very dangerous, highly-trained assassin. Perhaps he has magic powers, or a mercenary army with enough magical weapons to do a miniature Chernobyl. It can be anything, as long as you can make it plausible in the universe of your story.

3. Who opposes my villain? I’m going to assume the protagonist. Perhaps it’s the crown prince of the kingdom, who just found out about his elder sister’s illegitimate son and sworn to stop him but bring him back alive for the sake of his sister, who has always regretted letting her child go. Or maybe a knight who wants to protect those close to him by going off to slay the great evil. Perhaps it’d be more interesting to see if an orphan of humble background (or perhaps not; s/he is an orphan, so s/he could have any background I please) could go up against this great threat to the kingdom. In any case, the antagonist needs someone to go up against him, so I have to create that person at some point early on.

And now that we’ve come up with the antagonist’s motives and who’s going to try to stop him. Here comes the fun part of designing the antagonist:

Family values, loves cookies and miniature golf…and he does horrifying magical rituals to become a terrifying demon. What’s not to love?

4. Design your villain’s character. Perhaps my villain will be a full adult, or perhaps a teenager or even a young boy, to drive home that he’s the son of a princess, son being the operative part here. I could give him a dark, sadistic personality. Or maybe he’s like one of my favorite villains, Mayor Wilkins III from Buffy the Vampire Slayer, who always had a smile on his face and acted like your typical 1950s sitcom dad even up until the moment he killed you. Maybe he’s got a hobby that indulges in while he’s not busy planning the destruction of the kingdom. Does he actually care for anyone besides himself? Maybe that person would give him someone to interact with besides his despicable followers. All these options and more are at my fingertips, and I can mix and match as I please in designing this villain.

This is basically how I design villains. And it works for all types of villains, from primary to tertiary in importance of plot and in all types of stories. I could also use these steps to design a sultry heiress hell-bent on doing some nasty stuff in LA’s best social circles. Or maybe a company president with some very cruel plans for a Native American community in the Amazon. It even works on zombies and vampires, too.

However you create your antagonists though, if it fulfills your need to create a great villain to go up against your hero or heroine, then it works. I’m just trying to give helpful suggestions, and if these help you, then my job here is done.

Also, if you get inspired by the hypothetical story I created above, by all means write a story about it. I just came up with it on the spot and I have enough on my plate without another story to write. Go ahead. It’s yours.

*Only one of these examples is a story I’ve actually read, and that’s Stephen King’s IT. The other two, if there are stories that are like that, I haven’t heard of them. Let me know if you have.

The Components For Successful Sequels

So much more common these days!

It’s no understatement to say that Western art and culture is obsessed with sequels these days. Every blockbuster must have at least one or two continuations of their stories, artists of all stripes are naming their albums with the suffix “2.0” or “Part III”, and even literature’s greats are producing series of at least three or more books with more energy than in previous years.

Plenty of cynics would say that this sequel mania is fueled by a drive for profits, and they wouldn’t be wrong, though there are still several writers, artists, and filmmakers out there that produce sequels not out of greed, but out of a love for what they do and whom they share it with. Unfortunately, those same cynics who doubt the existence of these artists, writers and filmmakers also note that there aren’t enough good sequels out there, and sadly there’s a lot of truth in that.

Since I am about to embark on writing Video Rage, the sequel to my science fiction novel Reborn City, I thought I’d share some of my tips for writing sequels. These tips, though not essential when writing a sequel (or writing any work, for that matter), have been taken from some of the better sequels I’ve seen out there and are categorized into four distinct groups: barest essentials, setting and history, characters, and most important. The right combination of any of these components could help elevate a story from good to great, especially with a sequel.

Barest essentials. If one is to do a sequel, one has to think hard about these components when creating the story. Plenty of sequels have been rocked or bombed depending on their creator’s use of these factors.

1. Is the sequel connected or unconnected to the previous book? This may not seem like a big question, but it actually is. Plenty of series depend on an overarching tale that connects all the books together, and deciding whether or not a sequel connects to the previous book is important to think about. Most writers do answer this question before they even start the first book, but it is still important to think about before you start your sequel.

2. Don’t recycle old material. When we pay for a book on Amazon or a ticket to the latest blockbuster, we hope that it’s worth it, that there’s something new in the story and in the characters, that we won’t be bored in the first five minutes. Of course, we get really annoyed when what we’ve paid for is like Taken 2 or A Good Day To Die Hard, which basically took all that rocked from the previous film or films but not much else. As it turns out, people like something more than what worked in the first film. Yes, it seems like a good idea to use what worked for the last installment for the newest, but in reality there’s much more that is needed to make the story much better, and knowing that is a great start in writing your sequel and utilizing what worked in the last installment correctly, rather than just reusing it.

3. Avoid retcons. If you are unfamiliar with this term, a retroactive continuity, or retcon for short, is the alteration of a previously established fact or facts in the continuity of a fictional work (definition courtesy of Wikipedia). Retcons are popular in long-running comic book or TV shows to help new writers continue the story they want to or to accommodate new information. However fans are easily annoyed by retcons and often are able to point them out upon running across them. They will especially cry foul if they feel the retcon was done because of laziness or forgetfulness. For example, in the vampire novels by Charlaine Harris, one character was introduced as a certain shape-shifter, but in the next book that shape-shifter’s type was changed. Many fans wrote letters pointing this out, causing Mrs. Harris some embarrassment.

So in the interest of avoiding embarrassment, retcons are best avoided if possible.

Setting and history. I wrote in a previous article some ways to set up a great world, especially in science fiction and fantasy. For sequels, taking certain approaches to the world you’ve already built up can make the setting seem more real to readers and help them to fall in love even more with the established world.

4. Expand on the world. So in Book 1 you showed us a fantastical world full of magic and wonder. What do you do? Why not show more of it, in terms of places, history and culture? For example, in the Earth’s Children’s series first book, Clan of the Cave Bear, we see the world strictly through the eyes of a small tribe of Neanderthals and the little Cro-Magnon girl who grows up with them and in their culture. In the second book, The Valley of Horses, author Jean Auel expands on the peoples in Stone Age Europe, including different tribes of Cro-Magnon tribes across the continent and their way of life. This gives the readers more of a look into the fictional world of the characters and makes them want to learn more, at the same time causing them to invest more in the story.

5. Go darker. The first Harry Potter book introduced us to a fantastical world full of mystery and wonder and danger. Readers who read the first book tended to see the Wizarding world as somewhat idyllic, full of literal and metaphorical charm and made them want to go there. However in the second book, Chamber of Secrets, we discover that there’s a dark side to the magical world Harry inhabits, particularly in terms of the importance placed in blood purity and how it is wrapped up in Hogwarts’s history.

Showing the dark side of your world, if you haven’t delved too deeply into that yet, can give the readers a sense that this world could exist. Remember, the readers have to be able to identify with the setting, to believe it could exist. And if the darker parts of a setting can make a world seem all the more real to the reader, why not go there?

6. Shake things up with something new. At some point in her Southern Vampire series, Charlaine Harris added the fairy species, supposedly, because she was bored and wanted to shake things up. Similarly, shaking things up can be a great boon to your sequel. By adding something that has never been seen before in the universe of the story, you add all sorts of potential plot elements and ways to change up the story. And the ways to shake up the story are vast and endless: perhaps you could reveal that a character is related to another character in an unexpected way. Or maybe a new technology is available now that changes the entire world of the characters. Perhaps there’s even a new location whose visit will have new implications for the way your characters live their life.

Like I said, anything’s possible if you wish to shake things up a bit.

Characters. Ultimately, any story relies on its characters and how those characters react to the circumstances around them. In a sequel there are chances to expose characters to new circumstances, not just in terms of the world they live in, but also in terms of the people around them.

7. Introduce or retire a new main/supporting character. We are constantly meeting new people and losing old friendships in life. Why not do the same to our characters? Introducing a new character is a great way to explore the changing dynamics of the relationships between the characters, and if you want to get rid of a character or find reason to put them away for a while, a sequel is a great place to do so. In fact, if you retire a character for one book, you can bring them back in spectacular fashion for another book. Either way, it’s a chance to try something new by writing a story with a new character or without a familiar character.

8. Shift the focus onto another character. In the sequel to the 1991 Addams Family movie, Addams Family Values, the movie focused on Uncle Fester. Just one problem: so did the first film, and a sub-story about Wednesday’s first love couldn’t resurrect AFV from the Fester-centric plot that critics ultimately had the biggest issue with.

If you have a story that focuses on a tightly-knit group of characters and no one character is considered the main character or the most important character, it helps to shift the focus from the growth and development of one character to another. After all, no one member of an ensemble cast is more important than the other (or should be, anyway). So juggle the focus every now and then. Every character has a story behind them, and seeing where that story takes them can make for a great story.

9. Change the nature of a relationship. When James Marsters first played the character Spike in Buffy the Vampire Slayer in 1997, Spike was a formidable villain throughout most of the season. However in subsequent seasons Spike’s role, becoming a reluctant ally over time and then an essential part of the main cast. Eventually Spike became attracted to Buffy, and later a hero and her lover.

Changing one character’s relationship to another and vice versa can be an excellent way to explore new territory. If you could think of two characters that might warrant having their relationship changed, go ahead and try it. You never know what might arise from such a story.

10. Conflict in a group is always interesting. This is basically the equivalent to Component #5. In the first book, the group usually learns to gel together and work with each other. What would happen if there was friction with the group in the second book? What if two characters were a couple but their friend was attracted to one of them? Or perhaps one of the characters was forced to spy on the group for the enemy, and nobody knew who that character doing the spying was. Sowing the seeds of conflict between two characters, while painful to read and possibly more painful to write (or very fun, depending on what sort of person you are), keeps readers interested and wondering how it will be resolved. I’m planning on trying it in my own sequel. Should be a fun experiment.

The Most Important Of All. There’s only one component in this category, but it’s probably the one you should keep in mind whether or not you decide to use any of the other components.

11. What would you like to see or read in a sequel? One of the best parts of self-publishing is that the author decides what they want to write and can put it out there, rather than having to put out what the publisher feels will sell. It’s the same with sequels. What would you like to see in the sequel you want to write?  New enemies? A torrid love affair? Your favorite character moving from the big city to a small town in Idaho? A new species of magical creature? It’s all up to you, and you can do whatever you want.

It’ll probably be better than whatever they’re cooking up in Hollywood right about now.

What Do Your Characters Risk? Creating Characters

I’m going to apologize now that I’ve been so late posting this. I wanted to have it up on Monday with the follow up articles posted every other day, but with life coming at me hard this weekend, it didn’t happen. Now all the articles will be one after the other.

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For me creating a character is the easiest part of writing, probably because every story I do starts with a character or two. I love Character driven plots. I love to see the characters evolve through the conflict that enters their lives. To me, characters are what move the story plot along.

Developing characters into a 3-dimensional person will bring your story and your world to life for the readers. There are writers that prefer to plan out their characters before they write a word. Others prefer to do it as they are writing the story. While others do a little of both, small plan and write to learn more about their characters.

The best why I have found to make characters real is to ask one simple question, “What is at stake for this character?” If you can answer this question you are a step closer to learning your character’s fears, hopes, motivations, and anxieties. You are closer to improving the quality of your writing. You give the readers insight into the minds of the character and a chance to better understand them. You are a step closer to giving the reader a firm sense of who the character is.

But don’t just stop at the protagonist(s), do this for every character in the book. They all must risks something.  And we as writers need to show the readers what is at stake for the various characters—even if it’s just a passing mention or foreshadow for the next book—because characters that have something at stake are more interesting because they are in danger of losing something if they gamble on a particular character or course of action.

I’ve heard a few suggestions on how writers can do this:

  • Some like character interviewing. For example: Interview the villain about what motivates him. (e.g. Why did you murder X? Why have you sworn revenge on this particular man/family/group of people? What made you decide to run this scam?) ; interview the heroine about what drives her. (e.g. Why is it so important to you to switch jobs? Why do you want to move to a different city? What is it about X that draws you to him? How did you become estranged from your sister?) ; interview characters about a specific aspect of their lives. (e.g. What was the most significant event you can remember from your childhood? What are your political beliefs? Do you have a deep, dark secret? What is one thing that you have done that you would prefer others not to know about? What do you think would be the perfect lifestyle? How quickly can you make decisions?)
  • A freewrite either based on questions about your characters. You can take the ones above or ones like: What do they love? What motivates them? What do they hide from the world? What are they afraid of? Your freewrite can also be just that, free to lead you where it may.
  • Character sketches: I read a book once that demanded a full Character Dossier was called for. Some like a little less work and a simple character sketch.

For me, I found that The Gossip Papers: A Mythical Tabloid for my book worlds helps me learn about the characters, how one might perceive them despite they’re real motivation, and gives me a glimpse into their world. Whatever method makes your characters real to you can help you make them real to your readers later.

The Secret Sauce to Character Development – Guest Post by Ron D. Voigts

Or how not to make your character look like a turkey.

I’ve read plenty of books on character development. Filling out six page profiles. Answering questionnaires. Writing biographies. My advice is screw it. You came into this wanting to be writer, not an HR manager.

Here are my six easy steps.

1. Start writing. If it’s a novel, do around 10K words. For a short story, most likely the whole thing. This is not fixed, but you want to be at a point where you know what you want in your characters.

2. Find a key characteristic or two that sets the character apart from the rest. Make sure you have some well-defined, unique traits. Big Mike is mean. Old Lady Grayson pinches pennies.

3. Name them. Think about it carefully because the name must match the person. Is he Michael or Mike or Big Mike or Mikey? Each one conjures up a different image.

4. How do they look? No one cares about hair color or the shade of their eyes. But Old Lady Grayson’s hump is getting bigger, or half of Big Mike’s left ear was shot off. Guaranteed no one will forget them.

5. What do your characters sound like? They all talk differently. They will have tag lines. You have to hear them. “Hey! You wanna settle it out back in the alley?” Bet you know it’s not Old Lady Grayson speaking.

6. If you can link them up with someone you know or someone from real life, great! Just be careful of too much coincidence and maybe toss in a disclaimer at the beginning that any resemblance to people living or dead is poorly coincidence.

That’s it. Too simple? The most memorable characters are the ones that stand off the page. And don’t fret about being too one dimensional. Big Mike may just have a tender moment, and Old Lady Grayson will find some way of giving back.

So what’s your secret to writing a slam-bang character?

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 Recently, Ron D. Voigts pulled is two Tween Mysteries from his agent with an eye on self-publishing.  His debut novel PENELOPE AND THE BIRTHDAY CURSE is available in ebook and paperback at Barnes and Noble and places he never heard of before.  His next book PENELOPE AND THE GHOST’S TREASURE is targeted for release in September. He does most of his writing in the dead of night and on weekends. When not writing, he enjoys doing puzzles, reading books and working on his culinary skills. 

Be sure to check out his blog at http://rondvoigts.blogspot.com/ where he has posted part 2  – Helpful Hints to Serving Characters Up to Your Guests

Reality vs Annoying

Though I tend towards speculative fiction, I’m a big stickler for what I call “reality” – Characters should react realistically to situations. If confronted with a vampire will you instantly believe in them? No. If someone says “I’m a werewolf”, do you buy it? (Hint: the latter has happened to me. My first thought was “this guy is a lunatic.” I was probably right.) If something bad happens, your characters should react realistically, and take time to recover. However, just as different people deal with situations in their own way, so do your characters. While the death of a parent might throw one character into the dregs of depression, another one might bottle it up and move on as though nothing had happened. When my grandfather died one of my Uncles went to the bar and got drunk. The other went bowling with his friends. A reader might call the second one an unrealistic reaction, but it obviously wasn’t for him.

So, even if you know your character’s reactions, how much is too much?  When do “the haunting nightmares” of someone who was attacked by supernatural creatures go from being “haunting” to being “Come on and get over it! Geeze”? When does “Oh, I just met you! I can’t be in love with you, yet!” turn into “For crying out loud, get ON with it!”? etc. etc.

There’s no golden rule. One reader/writer’s “Get on with it!” is someone else’s “But they just met!”, especially in books that cover very short spaces of time. A controversial example is the popular Twilight series. When I took the story out of itself and only looked at calendar days,  Edward and Bella fall in mad, passionate love so fast that it’s mind boggling. But, when I first read the book  it wasn’t horribly paced and didn’t stand out as being too much of a rush.

I think a lot it depends on the genre and “point” of your book. If the main story is the protagonist’s struggle to come to grips with abuse suffered at the hands of their alcoholic father, then 200 pages of emotional turmoil are a good thing. Conversely, if the point of the story is that the protagonist becomes a dragon slayer and saves the kingdom, you don’t really want page after page of wingeing.

Another consideration is how long your book is and how much (1/3, 1/4, 1/2 etc) you want to devote to the reactions of certain incidents. In reality, something like being attacked by killer monsters would probably leave hellacious emotional scars that would never heal, and might lead to psychological problems, but how much of that do your readers want to read? How much of that do you want to write? Will your characters continued reactions slow down the plot (ala Harry Potter’s seventh book and the realistic – but long and boring – camping scenes) or will they fuel it?

If you use those three questions as your guide, then you can’t go wrong. Of course, not everyone will agree with you but, as Ruth pointed out, you’re not writing for everyone.

How much reality do you like in your books? How much is too much?